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Author Topic: Blending Problem  (Read 2669 times)
HyperSurfacer
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« on: March 05, 2009, 10:03:33 PM »

Hi.........I'm creating a Steering Wheel in Alias. I have almost done but still face problem  Huh while creating a smooth blend surface between that T-like shape & wheel(see the image area under red oval mark). I have also attached the actual shape of that portion. Hope you have understood my problem...Is that primary surface structure good? Please help me.
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adamohern
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« Reply #1 on: March 08, 2009, 12:50:40 AM »

Hi Hypersurfacer:

Thanks for providing such a perfect case-study in the use of "Primary," "Secondary," and "Tertiary" surfaces. Lets see what we can do.

Take a look at the attached sketch. I've marked all of my primary surfaces "P", secondaries "S", and Tertiaries "T".

1. Basically I'd build the primaries first, since they're what we call "driving geometry", or "slabs": they can extend beyond themselves, and they don't have to be tangent to anything in particular. Their geometry should be very clean and light-weight.There are no primaries here that should need to be any more complex than a conic-section surface (degree 2).

2. After the primaries, I'd put trim curves in place. I'd create these by intersecting primaries. I'd then trim the primaries to the resulting intersection curves (NOT to each other, for more robust history). Once the intersection curves are in place, I'd create the rail curves for the secondary surfaces. These are just bridge-curves between the intersection curves. These would probably be G2 in all likelihood.

3. Once all the curves are in place, I'd build the secondaries. These are mostly sweeps in this case, probably bi-rail sweeps, using the primary surface boundary curves as sections.

4. Finally, the tertiary surfaces are put into place.

The important change I made to your configuration was that I did not try to build anything to a "point": even things that appear to be "sharp" in a class-a surface never actually are, as "sharp" corners within a surface lead to bad geometry. Here I've got my tertiary surface going to a flat-edge in the corner, rather to a point. Make sense?

Hope that helps. Let me know if it doesn't!

Adam
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Adam O'Hern
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HyperSurfacer
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« Reply #2 on: March 10, 2009, 04:00:00 AM »

Thanks adamohern for your response I just started learning class-a & your insights are really helpful.

1.   I remodeled using conic curves as per your advise but as you can see in the image, I’m unable to use them to create some of my primary surfaces (especially top & side surface because of their crowning I think) 

2.   Is that secondary CV layout (highlighted) well?

3.   Is that method of intersecting two secondary surfaces to get sharp edge & then fillet it correct?

4.   Here how can I create quality ‘Tertiary surfaces’? They are giving a nightmare to me. Cry

5.   Lastly I haven’t understood your second point “I'd then trim the primaries to the resulting intersection curves (NOT to each other, for more robust history).” Please clarify


Please take some time to answer my queries.
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adamohern
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« Reply #3 on: March 10, 2009, 10:35:23 AM »

Not a bad start, but I think there are still some important issues. I'm working up a video response.

Adam
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Adam O'Hern
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adamohern
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« Reply #4 on: March 11, 2009, 09:36:07 AM »

http://www.youtube.com/watch?v=dH98VEi5FEk (The video's owner prevents external embedding)

Here's something for you. I hope this helps!


______________________________________________________
UPDATE:

Oh, man! I totally screwed that one up. Here's a MUCH better way than the one I proposed before. I'm leaving up the old one just for reference, but this is a much cleaner way of generating the same result, and using 100% conic section sweeps. Fancy!

<a href="http://www.youtube.com/watch?v=eSs5OikeL3g" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=eSs5OikeL3g</a>

(If the above won't play, click here. (The video's owner prevents external embedding)
« Last Edit: March 11, 2009, 05:25:20 PM by adamohern » Logged

Adam O'Hern
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HyperSurfacer
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« Reply #5 on: March 13, 2009, 05:59:06 AM »

Adamohern, thanks for that video’s.

I finely completed my model.  Check the surface quality (I think secondary surfaces still have to be improved). The Tertiary surface are created by using the method that you described in second video.

Any suggestion for further improvement?
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adamohern
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« Reply #6 on: March 13, 2009, 06:17:10 AM »

Beautiful! Much cleaner than where you started.

There may be a cleaner way to get the finger grips in the back, but that's for another day Smiley

Have fun!

_________
UPDATE:

By the way, keep in mind that using the method in the second video re-classifies the yellow surface as a "secondary" surface, no longer a tertiary surface. In fact, the method from the second video has no tertiary surfaces at all: only primaries and secondaries.
« Last Edit: March 13, 2009, 06:20:13 AM by adamohern » Logged

Adam O'Hern
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HyperSurfacer
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« Reply #7 on: March 13, 2009, 06:25:30 AM »

OK !!

I will fillet the sharp edges (Any advice for that?) & complete the remaining back portion.

Till then see you!
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adamohern
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« Reply #8 on: March 13, 2009, 06:47:41 AM »

Personally I would avoid doing the minor filleting in Alias, only because a) it will be such a major pain to change/remove them, and b) they will not be as clean and robust as fillets from a solid modeling package. Typically what you've shown here is as far as I'd take a model in a surface modeler, and then I'd send the data over to the engineering package of choice for mechanical detailing and minor filleting (NX, V5, SW, ProE, etc). If you don't have access to those, so be it. Just telling you what I would do in the "real world".
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Adam O'Hern
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kinetic8
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« Reply #9 on: July 17, 2009, 06:01:48 PM »

Hi adamohern,

I saw your videos on class A surfacing and came to your videos about the use of Conics to lighten up the CAD data.

Since Conics are essentially 2 degree curves, how then do you achieve curvature continuity? Doesn't curvature continuity require 2 CVs being in line with each other. (That would mean having to use 3-5 degree curves. I'm fairly new to class a surfacing...
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HyperSurfacer
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« Reply #10 on: July 18, 2009, 01:24:21 AM »

Kinetic8....
               The conic-section surfaces that adamohern was talking about are PRIMARY/SLAB surfaces & not the Transition surfaces that require continuity you talking about.
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adamohern
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« Reply #11 on: July 18, 2009, 03:44:02 AM »

Hi Kinetic8:

You are correct: conic surfaces are by definition never curvature continuous, however that can be one of their advantages as degree 3 surfaces introduce the possibility of curvature reversals (aka "ogee"). The advantage of lighter-weight geometry is only one of the advantages, and probably not even the primary benefit of conics: the real advantage is their inability to invert.

I would also point out that even though conics are not mathematically G2, they can be the visual equivalent of G2 in many cases. If the geometry is clean and simple, the difference can be difficult or impossible to tell, and in many cases the conic will appear "cleaner" than the G2 surface anyway.

In short, you are correct. However don't fall into the trap of believing that as a class-a surfacer every single surface must be G5 continuous; that will only make your geometry heavy, difficult to control, and possibly even quite ugly. Surface "quality" and surface "degree" are not necessarily the same thing.

Adam
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Adam O'Hern
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adam -at- theoherns.com
kinetic8
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« Reply #12 on: July 23, 2009, 04:26:03 AM »

I see. I get it!
Thanks for the explanation.

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